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This speed is mostly meaningless and is included for completeness only. Swing Speed: The speed shown in-game for each character using this melee weapon.0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
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Weapon Speed (WSM): A relative comparison to other weapons of the same type.Most weapons have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str. For example, a damage bonus of 70 is 70/100 or an additional. Each point in this statistic multiplies your damage by bonus/100 %. Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage.Range: Goes from 1 (least) to 5 (most), and is identical for all melee weapon types.No uniques had Clvl requirements prior to v1.07 Diablo II. Clvl Req: A character or mercenary must be this level to equip the item.Ilvl is used in gambling, sales and other calculations as well. Breakpoints: 50 IAS (poorly rolled Grief + Andariel's Visage) 4 stacks of Frenzy to reach max speed. Your off-weapon IAS and mainhand IAS are definitely part of it. Item Level: Monsters must be of this level to drop a particular item. I advise using the faster weapon in mainhand (left) - it seems the IAS from off-hand might not even be part of the equation.The odds of gambling Unique Swords is 1 in 2000.All two-handed swords can be wielded in one hand only by Barbarians, so the 1H damage listing is only applicable to Barbarians.Swords can be either one-handed or two-handed.All other characters have to stick to the one-handed swords if they wish to use a shield at the same time. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. Swords deal consistent damage to all monsters, and can be found in a very large variety. One of the most popular weapons in the game, swords are used by all character types for their fast striking and solid damage. As he is with all melee weapons, the Barbarian is very skillful with a sword, and has a Sword Mastery skill. The basic short sword is barely better than a dagger, while the largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. It’s odd that the attack speed changes depending on which slot it’s in, but the damage is definitely still based on the visual main hand.Of all weapons in Diablo 2, swords have the greatest variety in range, damage, Attack Rate, and durability. I tested this with a 2nd person and a stopwatch, counting my attacks, and can confirm that my attack speed is faster with the oath on the right side of equipment screen (even if visually the alibaba is still in my right hand).īased on this, is it possible the bug is just visual? Has anyone found a reliable way to test the damage and confirm if that’s also just visual?Įdit: Did a test with a much lower dmg weapon and it appears that the dmg is still based on which weapon is visually in your right hand. If you’ve played the original Diablo II, the reset happens every six months. This means that you will have to go back to square one when it happens. That said, the Ladder system is somewhat similar to Diablo III Seasons wherein rankings reset after a fixed period. Visually, I still see the alibaba in my right hand, but if my oath is on the left weapon slot, it is quite a bit slower. In Diablo II: Resurrected, the Ladder is basically the game's ranked play. However, when I swap the positioning of the weapons in my inventory, my attack speed changes. I also need the stats from my alibaba to equip my oath. For reference, I’m using eth balrog with oath in it and alibaba with nothing in it. Experiencing the same bug but I noticed something interesting.
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